extends Camera2D

@export var player : CharacterBody2D

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	#zoom = Vector2(10,10)
	zoom = Vector2(5,5)
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
	pass

func _physics_process(_delta: float) -> void:
	# position = player.position
	pass
